…I may have been spending just a BIT too much time playing this. As in, wasted nearly an entire day off just playing this. Oy vey.
Armor Games is easily my favorite place to find free online gaming entertainment of the non-quiz variety. Sporcle is the supreme ruler of internet quizzes. But this isn’t about quizzes. This is about a tower defense game that has been eating away all my free time.
The game is called “Demons vs. Fairyland.” As I said, it’s a tower defense game, and I am just awful at those. Every once in a while, there will come a tower defense game that just clicks for me, that has mechanics much more easily manipulated or strategy I can more easily utilize. This game is one of those few.
In the game, there are three different types of land that support different towers. Cemeteries support Haunted Cabins, which summon skeleton warriors. Archer Training Camps support Watchtowers, which host archers. Energy Wells support Puddles of the Beast, which fire balls of energy that do splash damage. At later levels of the game, you unlock the ability to place land where you desire, instead of starting with it in a fixed position, as well as level the land up for various effects. You also unlock level ups for the towers, which do things like increase fire rate, increase range and/or increase damage. Later tower upgrades can add special powers as well.
You also have a pool of mana that constantly grows after use to whatever your max mana is. This gives you access to three spells: A mid-range damage area of effect fire spell, a heavy damage lightning spell that only hits a maximum of four people at its fullest upgrade and a zombie summon spell. As I mentioned with the lightning spell, there are upgrades available. Every battle gives you experience based on how many enemies you killed. Every level you go up, you get three skill points to put on a skill tree. There are three separate trees for the different towers and spells, and each skill point used in each tree gives a bonus percentage to an associated stat, like fire rate or range.
The goal of the game is to protect the babies at the end (or wherever else on the map). As different maps give different twists and turns, different splits and paths, this isn’t always as easy as it may look. It gets easier with leveling up, but that certainly doesn’t mean it’s completely easy. You can always repeat levels you did poorly at, or repeat levels you want to try at a higher difficulty. At the normal (easy) difficulty, you get bronze stars for completion. The stars are ultimately meaningless beyond pride and the badges you get, which are also meaningless beyond pride. But you want to get them anyway. You always do. You’re able to manipulate the stats of the enemies, giving them bonuses to different categories, changing the level of difficulty, as well as increasing the percentage of experience points you get.
There’s twelve different levels, each with an easy, medium, hard and very hard mode that can be arrived at in a variety of ways (except for very hard, which must be done by increasing all five states to plus 50 percent). Really, there’s not much more to it that you can’t discover on your own. The music’s fun and the graphics are nice, while the units that fight look like little 8-bit creations, which is neat. The game froze on me a couple of times, but that’s mostly because my computer’s an old pile of mess, and the game always started itself back up without jumping within a few seconds. If you have some time (if you’re an addictive personality, make that a couple of days), you should try it out.